Corridor/stairs
Tracking > From one end to the other, creating anticipation.
CU's > Blood and dead bodies will create a scary feel, matching the horror/thriller genre.
LS > From the end of the corridor/stairs to the room with the baby/doll, establishing the setting.
Low Angle > At the beginning showing the corridor making it seem big and sinister.
Shaking of the camera > When the music changes and CU's of bodies appear, making the scene jumpy.
Dolls/baby's room
Tracking > Zooming in towards the cot/pram with the doll inside, suggesting the doll is significant.
CU's > Dolls face and blood on its face, making a spooky/horror atmosphere.
LS > The room with flickering light in the corner which should create a scary effect.
MS > The doll in its cot/pram.
Tracking > From one end to the other, creating anticipation.
CU's > Blood and dead bodies will create a scary feel, matching the horror/thriller genre.
LS > From the end of the corridor/stairs to the room with the baby/doll, establishing the setting.
Low Angle > At the beginning showing the corridor making it seem big and sinister.
Shaking of the camera > When the music changes and CU's of bodies appear, making the scene jumpy.
Dolls/baby's room
Tracking > Zooming in towards the cot/pram with the doll inside, suggesting the doll is significant.
CU's > Dolls face and blood on its face, making a spooky/horror atmosphere.
LS > The room with flickering light in the corner which should create a scary effect.
MS > The doll in its cot/pram.
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